Epic Games has revealed the details of the new pricing model for non-game industries that was first announced at Unreal Fest 2023. The new pricing will roll out in late April alongside Unreal Engine 5.4.
I highly recommend reading the official blog post for all the details, nuances, and FAQs, but here are the key points you need to know:
- Nothing is changing for game developers
- Starting with Unreal Engine 5.4, eligible companies* who are not creating games will need to pay a new subscription priced at $1,850 per seat annually. This subscription includes Unreal Engine 5.4+, Twinmotion, and RealityCapture.
- The subscription does not include Epic Direct Support via UDN, which will be available to studios purchasing more than ten seats for an additional $1,500 per seat annually.
- If you're not ready to upgrade and pay the subscription, you can continue to use previous versions under the existing licensing terms.
- You will be able to subscribe to Twinmotion or RealityCapture individually at $445 per seat annually and $1,250 per seat annually, respectively.
- Unreal Engine 5.4, Twinmotion, and RealityCapture will remain free to use if you're a student, educator, hobbyist, or if your company earns less than $1 million in annual gross revenue.
*You are required to pay for seats if your company generates over $1 million in annual gross revenue, does not create games, and does not create applications that are licensed to third-party end users and rely on Unreal Engine code at runtime.