
Starting a new chapter: The future of Unreal Slackers
Unreal Engine has evolved significantly since I created a humble Slack chat in 2015. It's time for us to evolve, too.
Tim Sweeney addresses the recent layoffs at Epic, plus a new licensing model for non-game projects, a sneak peek at Unreal Engine 5.4, and more.
Unreal Engine has evolved significantly since I created a humble Slack chat in 2015. It's time for us to evolve, too.
Or why it can be dangerous to skip engine versions when upgrading.
Game jams are exciting, but a lot can go wrong when the deadline sneaks up on you — if you're not prepared.
Learn all about how we outgrew Slack in 2016 and why we moved the community to Discord.
A quick look at how we did in our first year on Slack.