Don't Scream: How a small team is leveraging Unreal to deliver dynamic scares
"We had to figure out when to introduce certain scares dynamically, without overwhelming the player with too many scares too soon."
"We had to figure out when to introduce certain scares dynamically, without overwhelming the player with too many scares too soon."
Epic Games announces Unreal Fest 2024, and their intention to return to iOS. Plus: the phenomenon that is Palworld.
2023 Epic MegaJam winners and a new blockchain policy on the Epic Games store. Plus: reflecting on the past year in Unreal development.
We break down the layoffs at Epic Games. Plus: Epic Games store incentive programs, and a new horror game that ends if you scream.
Tim Sweeney addresses the recent layoffs at Epic. Plus: a new licensing model for non-game projects, a peek at version 5.4, and more.
A new chapter begins for Unreal Slackers, paving the way for an exciting future. Plus: Unreal Fest, Epic First Run, and FAB delays.