When asked in August 2025 during a Fortnite Developers livestream, Andrew Grant, a lead developer of UEFN, was asked if there were plans to add a visual node-based interface for scripting with Verse:
Yes, we plan to do that. We're aware that Verse is very powerful and it's actually been really great to a number of our internal developers who are able to achieve more now with Verse than they were with Blueprint. You know, being able to have more expressiveness, more control. But we're also aware that, for some workflows and some people that the node-graph approach – the visual approach – is more powerful. We are prototyping various options at the moment. Nothing that's in the near term, but we are aware of said need for Verse and it's something that we're working on.
Today, after hearing murmurs that Epic employees said otherwise at Unreal Fest, I asked for clarification. Andrew Grant took the time to reply and confirm this is indeed true:
No, no plans. We prototyped several different approaches to a “visual” Verse over the years, but none felt like they were the right approach.
Instead we’re full-speed ahead on making the language as accessible as possible through good API design, tools, and documentation.
There you have it. For those of us who rely on Blueprints to do our work, there will be no equivalent node graph interface for Verse, in UEFN or in UE6.