At today's State of Unreal keynote, Marcus Wassmer took the stage to talk about Epic's development plans for Unreal Engine 6 and discussed key pillars of their vision for the future. It's worth reading his blog post for the full picture, but in here are the major highlights:
- Unreal Engine 6 will see UEFN and UE5 converge into a single editor. You will still be able to ship traditional games as you do today, but UE6 is ultimately designed to build large-scale live service games and ecosystems that are increasingly interoperable with one another.
- The gameplay framework is changing significantly. Actors and Blueprints will remain in version 6.0, but they will both eventually be deprecated in favor of Scene Graph and Verse, respectively.
- Epic wants to enable "content, code, and economies to become portable and interoperable across games, ecosystems, and engines through open standards."
- AI-assisted development is a big part of the UE6 story. The experimental MCP introduced in Unreal Engine 5.8 will eventually become a key part of the development pipeline. Epic sees AI models and related tools "playing a central role in helping you build content faster while maintaining the creative control you need."
- Unreal Engine 6 Early Access is planned for late 2027, with the full releasing coming late 2028–mid 2029.
More details will be shared in the future.