Monthly digest for April 2024
Unreal Engine 5.4 has arrived. Plus: a new licensing model, a GDC 2024 recap, and more.
Nick Pfisterer •Hello, everyone. Welcome to the monthly digest for April 2024. Spring has arrived in the northern hemisphere, and with it comes a lot of game industry news. In fact, this issue will be packed with more news than usual since I missed March (sorry about that). I'm also introducing some changes to the format, so please let me know what you think.
Before we dive into the news: I recently published my first developer interview with the team behind the indie horror title DON'T SCREAM. It was a pleasure to learn about their creative process as well as their experience working with Unreal, and I hope you enjoy reading it. If you are interested in being featured, please reach out.
Unreal Engine 5.4 is now available
You can download it now on the Epic Games Launcher and GitHub. This is a pretty significant release that brings many new features, including modular control rigs, adaptive tessellation for Nanite, a new motion design mode, and much more.
Note: Next week's newsletter will highlight some lesser-known features and quality-of-life improvements that flew under the radar, so keep an eye out for that!
If you are upgrading, brew a cup of coffee or tea and check out these resources while you wait for the new version to download and install:
I also want to give a shoutout to Tim Hobson, a senior tech writer for the Unreal Engine documentation team. He highlighted several noteworthy documentation updates on X (formerly Twitter) that were published in tandem with version 5.4, such as dealing with GPU crashes, Lumen performance, Temporal Super Resolution, and Neural Network Engine.
Similarly: Jean-Sebastien Guay, a technical art director at Epic Games, called out the new PCG Biome Core and Sample plugins, an example (with documentation) of what kind of biome creation tools can be created using Unreal's new PCG framework.
New pricing for Unreal, Twinmotion, and RealityCapture
First announced at Unreal Fest 2023 and later detailed in a blog post, the new pricing model for non-game industries is now in effect. The new pricing model is designed to make Unreal Engine development more sustainable in the long term while keeping the tools free for most people. Hopefully it will help Epic recover from their recent financial woes.
I highly recommend reading the official blog post carefully – especially the FAQs at the end – but here are the key points you need to know:
- When you attempt to install Unreal Engine 5.4, you will be asked to read and agree to the new EULA.
- If you are using version 5.3 or older, the new pricing changes do not apply.
- Nothing is changing for game developers
- Eligible companies* using version 5.4 will need to pay a new subscription priced at $1,850 per seat annually. This subscription includes Unreal Engine 5.4+, Twinmotion, and RealityCapture.
- The subscription does not include Epic Direct Support via UDN, which will be available to studios purchasing more than ten seats for an additional $1,500 per seat annually.
- You will be able to subscribe to Twinmotion or RealityCapture individually at $445 per seat annually and $1,250 per seat annually, respectively.
- Unreal Engine 5.4, Twinmotion, and RealityCapture will remain free to use if you're a student, educator, hobbyist, or if your company earns less than $1 million in annual gross revenue.
*You are required to pay for seats if your company generates over $1 million in annual gross revenue, does not create games, and does not create applications that are licensed to third-party end users and rely on Unreal Engine code at runtime.
The State of Unreal at GDC 2024
In March, Epic Games hosted their annual State of Unreal keynote at GDC to announce the latest features coming to Unreal Engine, share updates from their product ecosystem, and showcase the latest projects from their partners and licensees.
This year, we got an impressive tech demo showcasing some of the new features coming in Unreal Engine 5.4, a brief update on the Epic Games Store, and an extensive look at what's next for UEFN. You can watch a recording of the full keynote. If you want a breakdown in text format, Epic has you covered.
Epic also hosted a variety of learning sessions and technical presentations at GDC, which are still in the process of being released (no playlist available at time of writing). That being said: If you are interested in the bigger picture and only have time to watch one presentation, I recommend this one:
Why you should watch: Presented by Kurtis Schmidt and Tim Tillotson from Epic Games, this talk goes deep on SceneGraph, a new framework for composing game objects that is built on top of the Verse programming language. It's coming soon to UEFN and is primarily marketed as a UEFN feature, but make no mistake: this will eventually land in Unreal Engine as "a new foundation for building game objects in the engine", according to Schmidt. SceneGraph seems poised to eventually replace the current Actor/Component framework. Schmidt: "This is not actors; it's a new thing."
Quick links
- Last chance for April's free Marketplace assets! Get them before May 7. Link
- General registration is open for Unreal Fest Prague 2024. Link
- The call for proposals is now open for Unreal Fest Seattle. Link
- Epic Games launcher will end support for old Windows versions in June. Link
- The Unreal Engine website has a new design. Link
- A selection of Epic's GitHub repositories were migrated to a new organization. Link
- Get your EGS discounts in for the Epic MEGA Sale and Epic Savings: June Edition before the deadline. Link
- RealityCapture 1.4 is now available. Link
- RealityScan 1.4.1 is now available. Link
What's on our radar
- Apple terminated Epic Games' developer account – then quickly reinstated it following an inquiry from the European Commission. This follows the launch of the EU's controversial new Digital Markets Act, which requires companies designated by the EU as "gatekeepers" to comply with rules that will ostensibly make digital markets more fair and open. How this will affect developers in practice remains to be seen, but Tim Sweeney has been a staunch supporter since it may allow Epic Games to not only bring Fortnite back to mobile platforms, but launch a mobile version of the Epic Games Store – at least in Europe.
- Epic Games is asking for significant changes following its victory against Google last year. In addition to allowing free rein to use alternative payment systems, Epic believes Google should essentially give third-party app stores equal footing with Google Play and make it as easy as possible to download, manage, and pay for apps on third-party stores. Read Epic's statement and full injunction proposal. Is Epic Games asking for too much, or are they right on the money?
- The numbers behind the 12% cut on the Epic Games Store were made public thanks to Epic Games being subpoenaed in the Wolfire v. Valve lawsuit, and the team at GameDiscoverCo recently examined them in depth. They look at the raw numbers as well as the strategic discussions that took place in the lead up to the Epic Games Store launch in December 2018. If you have ever been curious about how Epic Games arrived at that 12% number, it's a great read.
In other news
- Apple and Epic Games headed back to court in May. Link
- Game programmer Milton Candelero wrote a detailed guide for using Git with Unreal projects. Link
- Avenged Sevenfold made an immersive fan experience with UEFN in two months. Link
- GameDiscoverCo takes a detailed look at Fortnite's top third-party skins. Link
- It seems the brain-computer interface company Gabe Newell co-founded is coming out of stealth. Link
- The Triple-I Initiative (iii) hosted their first online showcase. Link
- How many games released on Steam in Q1 – and how many are using AI? Link
- Microsoft's new experimental AI tool can produce a lifelike video from a single photo and an audio file. Link