Monthly digest for August 2024

The agenda for Unreal Fest Seattle is now available. Plus: Epic Games Store on mobile, new Steam store page requirements, and more.

Nick Pfisterer •
Monthly digest for August 2024

Greetings, everyone. Welcome to the monthly digest for August 2024. It was a very quiet month on the news front, but with Unreal Fest Seattle fast approaching, that is likely to change soon. Only time will tell, but I hope we get a beta launch for FAB and some meaningful updates on the future direction of Epic Games. Perhaps the fabled launcher update will finally see the light of day. A man can dream...


Full agenda published for Unreal Fest Seattle

Well, it's just an unordered list at the moment. You can view details for every planned session and filter by category, but there is no information on days or time slots. Apparently that information will come later.

For now, you can at least get a sense of the topics that will be covered, and by whom. At a glance, there are several sessions that cover Unreal Engine 5.5 in some fashion. Expect to hear about the roadmap for 5.5 and beyond, along with the latest features for dynamic gameplay cinematics, animation, mobile development, and build iteration. We will cover all the news coming out of Unreal Fest Seattle right here on Unreal Source, so stay tuned for that.

The best talks from Unreal Fest Prague

While Unreal Fest Prague took place June 18-20, Epic continues to release session recordings from the event. With a sprawling playlist of 50 recordings and counting, there are a few sessions that I think are worth highlighting.

The Unfeatured Features of Unreal Engine in 2024 - This session with senior technical artist Chris Murphy covers a wide spectrum of lesser-known features that don't make the headlines, but nevertheless are very useful to have in your repertoire.

Perforce & Unreal: Best Practices & Pitfalls - Ryan Maffesoli, a senior solutions engineer at Perforce, takes a detailed look at modern workflows with Perforce and Unreal. He covers everything from setup to scaling, with tips and pitfalls based lessons learned from the recent Project Titan game jam where over 4,000 people used Perforce to collaborate on a single Unreal Engine project.

Royalties and Reality: Making Cents of Unreal - Unreal Engine evangelist Ari Arnbjörnsson explains how Unreal Engine's royalties and licensing work, including a breakdown of the latest pricing changes for non-game projects recently introduced alongside Unreal Engine 5.4.

How Scene Graph Can Improve Your Life - This updated version of a similar presentation from GDC 2024 is worth watching, even if you saw it the first time around, as it features more demos and up to date information. Scene Graph is a new framework for composing game objects that is built on top of the Verse programming language. You can try it out now in UEFN, but it will eventually come to Unreal Engine, and seems poised to replace the current actor-based framework we all know so well.


What's on our radar

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